Morphing animation: what is it?
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An effect
known as morphing involves the seamless transformation of one shape or object
into another. Although there are various methods, morphing still means the same
thing in its most basic sense.
Using
powerful computers and innovative software like Gryphon Software Morph and
Image Master, Hollywood directors and special effects teams first used morphing
in the late 1980s and early 1990s.
One typical
instance is the transformation of a face into an older one, an animal, or even
an alien form. The method produced some iconic moments in popular culture, like
the liquid metal T-1000 character from Terminator 2: Judgement Day (1991).
However, as
technology has advanced, morphing as a technique has grown in popularity and
scope. Today, using creative software, people can produce morphing-style
effects at home.
Tweening
versus morphing
Although
they are distinct from one another, morphing and tweening are frequently used
interchangeably. While morphing is defined as a special effects creation method
used in the film industry, tweening is more about animation and adding
movement.
Technique
Definition
* Morphing
* Morphing
Technique
used in visual effects to smoothly transition from one shape to another.
* Tweening
Images are inserted
between keyframes as part of the animation effect to give the impression of
movement.
* Wrapping
wrapping the
subject in background light in post-production to focus it.
* Wiffle pan
a
transitional style that joins two shots into one.
varieties of
morphing
In the film
industry, morphing is primarily used as a visual effects technique. In other
forms of media, like animation and 3D modelling, it is also utilised. There are
various methods for morphing.
speeding up
the morphing.
This kind of
morphing is frequently seen in movies. Things can change while they're moving.
The spacecraft in Flight of the Navigator is one illustration. It is simpler to
cover up any minor inconsistencies by morphing moving objects because they are
moving quickly and are less likely to be noticed.
Simple
morphing
For simpler
animations, morphing is another option. For instance, to change a
straightforward line-drawn shape into a different shape. To switch from a
square to an animated circle in Adobe Animate, use the shape tween feature.
3D morphing
Another
strategy is 3D morphing. It is a 3D modelling technique, not a film industry
technique. These morphing animations are employed to change between various
motions. A morph target specifies each gesture or posture. It's employed to
give motion to non-skeletal objects.
Animation
that morphs through time.
a silhouette
of a movie crew illuminated by neon.
In
Hollywood, morphing animation first appeared in the late 1980s and early 1990s.
The method evolved as digital technology started to change how movies were made
and edited.
Early
digital morphing techniques were used in 1986's Flight of the Navigator to
produce the special effect of a spaceship that transformed from chunky to
aerodynamic as it accelerated. A group at Omnibus Computer Animation, including
Bob Hoffman and Bill Creber, produced this.
Fantasy
epic, 1988 With its seamless transformation of a goat into an emu, a peacock, a
tortoise, a tiger, and finally the human sorceress Fin Raziel, Willow set new
standards in visual effects.
One of the
most recognisable scenes in contemporary film was produced in 1991 with the
help of morphing for the blockbuster sequel Terminator 2: Judgement Day. The
movie's antagonist, the T-1000, transforms into furniture, objects, and the
ground.
1992. MORPH,
a programme from Gryphon Software, introduces potent visual effects software to
the Apple Macintosh home computer. Bringing morphing technology to the general
public, the New York Times, the Washington Post, and PC World magazines all
published articles on it.
Why does
morphing happen?
By
converting one image into another, morphing operates. It's a difficult process
that requires exact measurements and pixel counts. Here are some crucial details:
Target and
source images.
Each
animation morph has a target and a source image. The original object, such as
Robert Patrick's face in Terminator 2, is the source image, and the new
element, whether it be an animal or liquid metal, is what you want to send to
it.
Please list
the features.
To establish
precise measurements, the precise shape of your original source material, such
as an actor's head, must be mapped. These are then used to make models or
locate video of the target of the morph.
Simple
animation of a head tilting upwards.
Aligned
feature points.
A series of
points in both the original and morphed objects will be recognised by
specialised software. This makes sure that important areas, like an
individual's eye, match. In-between frames then swap the pixels from the old
object for the new one after these points have been fixed.
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